Friday, August 22, 2008

Elehunter questing

I've been playing elemental lately because enhance has left me feeling pretty disenchanted. I'm sure at some point it'll be our turn for a polish that gives us something that remotely approaches dual-wielding 2-handers without speed penalty or auto-attack ms. But right now the wolves hit for less than druid Thorns, Maelstrom Weapon doesn't apply to heals, and Static Shock does nominal dps at the expense of much-needed mana regen in a world of increased caster hybridization and inflated mana costs. Not to mention the death of Nature's Guidance and the fact that my stats suck because I leveled, and geared properly for Burning Crusade. So right now one hilarious Thunderstorm animation every 45 secs is staving off that deep depression that has threatened shamans since the onset of Burning Crusade.

To be honest, Thunderstorm isn't even that OP unless there are cliffs involved. The gcd means you only really have time for 1.5-ish lightning bolts before dudes are meleeing in your face again. (The real killer talent in the elemental tree is revised EotS: 70% pushback resist is sure to make those ubiquitous quad-boxing ele shaman gladiators even more unstoppable.) However, Galli and I discovered that a Kill Shot that kills a thunderstormed mob leaves the dead mob in the air, which should make that combination extremely amusing in pvp.


Thunderstorm + Kill Shot creates excellent humiliation.

As I've stated before, my crit is shameful and my resto mp5 is through the roof for this spec, so I never have to stop for sips of pungent seal whey but I don't kill things quickly either. Luckily, Serpent Sting on beta makes it trivial to own elites even while naked and sleeping, so this alleged problem of "not enough damage" is kind of moot unless you face the terrible misfortune of attacking an unstung target.

Hunter: still the best debuff in the game.

Of course, there's always the option of having your golem army do your quests for you. As a bonus for pet classes, these mechanical drones will obey the commands given to your master pet, creating synchronized swarms of ownage. It's too bad that the golems are so highly vulnerable to server restarts and zoning into instances. Balance really is just such a rock paper scissors game.


It could make shamans viable in arena.

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